Mobility player s handbook v 3 5 p.
Roof jumper dnd 3 5.
You cannot benefit from more than one maneuver in the same round.
Ropers speak terran and undercommon.
You and objects touched duration.
A jumper who uses the jump class feature during a round counts as having moved 15 feet for the purposes of these attacks no matter how what distance they actually teleported across.
Has a base land speed of 30.
Feats player s handbook v 3 5 mobility.
If you have 5 or more ranks in jump you get a 2 bonus on tumble checks.
The extra damage dealt by this class feature increase by an extra 1d6 every 3 levels after first 4 th 7 th 10 th etc.
1 strength 5 dexterity 2 intelligence 4 wisdom 1 charisma.
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You do substantial damage if you deliberately leap down to attack a foe beneath you.
Dimension jumper complete mage p.
102 conjuration teleportation level.
A roper stands some 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top.
98 fighter bonus feat general you are skilled at dodging past opponents and avoiding blows.
You must roll to hit.
Roof jumper ci roofwalker ci.
The roof jumper feat enables the use of the following tactical maneuvers.
It weighs 2 200 pounds.
Jumpers gain 1 to natural defense a jumper has the fey type.
1 swift action range.
You must drop at least 20 feet.
1d8 hd 2 ref 2 will and 6 int mod x4 skill points.
This qualifies as a charge attack with all.